BRODOTA FAQ
Frequently asked question about brodota
We are trying to ansfer all questions we all asked during play. More questions will be added later.
Five-Fifths Archmage Set:
When you collect [Sealed Left Hand], [Sealed Right Hand], [Sealed Left Foot], [Sealed Right Foot], and [Sealed Groin], all primary attributes on the attribute panel are increased by 10% (or 10).
Fun Suit:
When you collect [Mana Quiver], [Rugged Outfit], and [Webbed Legs], your cooldown speed increases by 10%, and movement speed adjustment increases by 15.
Trident Set:
When you collect [Sange], [Yasha], and [Kaya], item attributes within the set are increased by 100%.
Team Set:
When you collect [Highlight Hand] and [Flawless Shoes], investments are increased by 20%.
Dragon Set:
Collect [Green][Red][White] Dragons and receive 1888 Crystals.
Watch out, there is Red Dragon item and Red Dragons items. Only the Red DragonS is the set item.
Three maggots Bro Set
After collecting three maggots, you will get five times the previously reduced value.
Warrior Synergy — Attack + 10/20/50%, health + 10/20/50% Axe, Tusk, Troll Warlord, Juggernaut, Primal Beast, Doom, Huskar, Sven
Assassin Synergy — Critical Rate + 12/24/36% Bounty Hunter, Morphling, Slark, Viper, Faceless Void, Clinkz, Queen of Pain, Phantom Assassin, Templar Assassin
Hunter Synergy — Precise damage + 20/40/60% Hoodwink, Windranger, Mirana, Sniper, Medusa, Drow Ranger
Monk Synergy — S-Strike damage + 24/48% Tiny, Brew master, Marci, Earthshaker, Monkey King
Artisan Synergy — Arcane damage + 24/48% Clockwerk, Tinker, Timbersaw, Gyrocopter, Techies
Holy Synergy — When the round starts, 20% chance to gain a random skill from an activated bond; every holy spirit have 0/60% chance to level up by 1. Earth Spirit, Ember Spirit, Storm Spirit, Void Spirit
Shaman Synergy — Additional damage + 20/60% Shadow Shaman, Bloodseeker, Distruptor, Witch Doctor, Zet
Mage Synergy — Cooldown speed + 12/24/60% Ogre Magi, Winter Wyvern, Crystal Maiden, Puck, Razor, Dark Willow, Lina, Keeper of the Light, Ancient Apparition, Jakiro, Skywrath Mage
Priest Synergy — Investment + 80/350, 0/-10% enemy count Dazzle, Oracle
Druid Synergy — When recruiting a Druid, gained Druid level + 1, owned Druids with levels below the maximum gain + 0/1 Enchantress, Nature’s Prophet, Treant Protector, Lone Druid, Elder Titan
Knight Synergy — Defense + 20/40/70, also towards Knight with the same name synergy Luna, Chaos Knight, Omniknight, Abaddon, Legion Commander, Snapfire, Dragon Knight
Demon Hunter Synergy — Damage against bosses + 5/30%, movement speed + 20/60 Anti-mage, Terrorblade
Warlock Synergy — Hit recovery + 25/90, radius + 5/20% Venomancer, Alchemist, Enigma, Warlock
Support is a players that pick a Turtle character. Than rolls for items that are best for a carry player (Player that clears the rounds and win the game for all supports).
T (Tier) stats:
Priority for each item is the same:
+Base Equipment Attributes%
+Crushing Rate (skip once u get over 100% in total)
+Crushing Damage
+More Crushing Damage
+ All base attributes increased
Base stat:
Just care about third base stat. Best is:
base attack power increased
slightly worse is final damage
Once each round ends, you will receive 10-30% of the investment value as money, and your investment value will also increase by 5%.
Imagine you have 1000 investment points in round 10. At the end of round 11, you will receive 100-300 gold, and your investment value will be 1050.
A general tip is to buy grey and green quality investments until round 10, blue until round 14, and orange until round 15-16.
((Basic Attack Power×Damage Increase×Crushing Damage)×Final Damage)× CriticalStrikeDamage × Damage Amplification
If you are good at math, you can see that some stats are worth more than others, but they should also be somewhat balanced. The item guide and pet guide will help you balance this out.
Here’s a small example:
1000×1=1000
500×500=250,000
As you can see, having these stats not balanced may make a huge difference.
Every round, all items cost more, approximately increasing by 10 gold per round. The exact pattern is not yet known.
Each time you or an ally buys an item, it causes that specific item to become more expensive. As a support, avoid buying items that your carry intends to purchase.
Enchants vary from different quality stones:
– Gold (top)
– Purple (advanced)
– Blue (rare)
– Green (common)
– White (rough)
Insert enchantments is divided by TWO instances:
– Round (1 to 10)
– Round (12 to 18)
This is varied depending on the enchant’s capabilities.
N1-N4 = Level 1-3 gear drop
N5-N8 = Level 4-5 gear drop :
N9 – N11 = Lv5 gear drop (can obtain Lv6) :
N12 = Lv6 gear drop (can obtain Lv7) :
N13 = Lv6 gear drop (can obtain Lv7) :
N14 = Lv7 gear drop (can obtain Lv8) :
N15 = Lv8 gear drop
N16 = LV9 gear drop
Hey, thanks for the guide. It boosted my power from 20k to 60k in 2 days and also it boosted my mom.
In section of “How is the damage calculated”
What is the CS abbrev. stands for ?
Is it critical strike which is critical damage each hero quality ?
Yes, it stands for Critical Strike Damage. Each hero quality has a different value, and you must have a positive critical strike chance, of course. If the critical strike chance is 0, then your critical damage is calculated as “1”.
Can u make a guide for rings as they updated craft rings?